
Non-boss enemies explode on death, causing all players to suffer flat damage that scales with keystone level. Bolstering stacks fall off 20 seconds after they were applied. Enemies spawned by another enemy or boss ability do not trigger bolster. Note: it's important to kill all the trash in a pull as closely together as possible with this affix so enemy damage doesn't become unmanageable. Non-boss enemies buff nearby allies on death, increasing damage by 20%. Be sure to focus fire enemies down so there aren't multiple enraged enemies at once. Note: enemies with high damage targeted abilities or high damage AoE abilities become deadly with this affix. Non-boss enemies enrage at 30% health, becoming immune to crowd control other than interrupts. They lose 8% of their HP every second and can be crowd controlled.

Their health and damage scales with keystone level. Note: Whenever an enemy dies, it spawns a Spiteful Shade that will fixate on a random player. Spirits rise from the corpses of non-boss enemies and chase down random players, dealing HEAVY melee damage.

The tornado disappears a player comes in contact with it. If a player is hit by the tornado, they take damage and are knocked back. Note: Grey swirlies appear on the floor indicating where a tornado will spawn. Tornadoes spawn around enemy creatures while in combat. Note: movement immunities like Freedom, Posthaste, etc will remove the debuff. If players do not move from the vine before the debuff expires, players are stunned for 3 seconds. Moving away from the vines will snap the vine and remove the debuff. Sometimes you may not have to move! Knocks you high in to the air in addition to doing damage scaled to the keystone level.Įntangling vines periodically appear and slow players. Note: Keep an eye out for the volcano animation under your feet or near you. Additional volcanoes may appear near existing volcanoes. I hope they adjust the spawn rate by the time 10.1 comes out.Įnemies cause eruptions of flame near distant players. Note: this affix is garbage, or was at the time of writing. The debuff stacks The mobs do not take damage and can only be crowd controlled.

If the cast goes off, player damage and healing is reduced by 50%. Incorporeal beings periodically spawn and cast Destabilize. Afflicted Cry can be line-of-sighted, and has a 60 yard range. They must be healed to full or dispelled before their cast, Afflicted Cry, goes off or they will reduce all players haste by 100% for 10 seconds.

While in combat, Afflicted Souls periodically appear and seek the aid of players.
